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Amiga Format CD 34
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Amiga Format CD34 (1998-11-20)(Future Publishing)(GB)[!][Christmas issue].iso
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cfactory
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newspecs.txt
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1998-10-21
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CandyFactory feature list:
Source material:
- B/W IFF mask picture with, or without antialiasing, depending on the
result you desire.
- Or add anti-aliased text from within the program using:
* A user selectable CG font with variable size and position
* Variable character width
* Variable emboldening, both horizontal and vertical
* Variable shearing
* Variable rotation
Applicable effects:
- Shading (lighsource)
* Variable position and distance (realtime)
- Material settings (object and background):
* Shaded, non-shaded or reflective (noise or reflection-map) (realtime)
* Variable object color (realtime)
* Variable highlight color and sharpness (realtime)
* variable ambient color (realtime)
* Loading and saving of materials is possible
* You can copy or swap between object and background materials (realtime)
- Inner-bevel:
* Variable width
* Variable height
* Variable smoothness
* Variable shape (spline based)
* Embossed or carved look
- Dropshadow (moving in realtime with lightsource):
* Variable smoothness
* Variable intensity (realtime)
* Variable color (realtime)
* Variable distance to object (realtime)
- Glow:
* Normal or diffuse
* Variable size or smoothness
* Variable intensity (realtime)
* Variable center and edge-color (realtime)
* Variable falloff
- Bumpmapping (object and background):
* Noisebased (normal, fractal, turbulence or fractal-turbulence) (realtime)
or from a custom greyscale image.
* Variable X and Y scale (realtime)
* Variable height (realtime)
* Variable top/bottom clipping (realtime)
* Normal or inverted (realtime)
Display options:
- Change screenmode from within program.
- 8-bit (AGA or GFX-card),15-bit and 24-bit modes supported
Fast-palette based mode or truecolor mode:
* Fast preview of shading/shadow position, classic mode.
- Truecolor mode:
* Use object-shading/reflect + color texture + bevel + bumpmapping +
antialiasing, shadow, glow, background-shading/reflect +
bumpmapping + color texture and still move the lightsource in
realtime in 24-bit ! (on PPC)
* Realtime 24-bit to 8-bit+dither when using 8-bit modes or AGA.
Refine-pass routines (non-realtime, after realtime effects):
- Refined shading giving smooth, truecolor shading and highlights.
- Refined reflection, bi-linear interpolation removes blocks.
- Refined bumpmapping, resampling smooths small bumps.
Prefs:
- Save screenmode and window-positions as well as which are open
Projects:
- Save all current effect settings and the mask filename to a project
file.
- Merge project effects with current effects.
Save image:
- Remap image to 2 to 256 colors with or without error-diffusion
dithering.
- Option to replace background with 0 color for transparancy.
- Save truecolor 24bit image.
- Save 8bit alpha for composing in a image-editor.
Misc:
- Load a mask and have the current effects applied to it.
- Add text to current mask and have current effects applied.
- Numerous bugfixes, improvements and major speedups (upto 18x) since
last public release (v0.54b)